Posted on: 16 Jun

The Mess Before The Storm

by Ridz under Odds and Ends

1 comments

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Broadcast Asia is tomorrow and we’re here setting up the equipment… I’ve never been inside the setting up area of such a huge scale event before and it’s quite an eye opener.

It’s just amazing how so many people can set up like 8 entire halls worth of stuff in like…48 hours?

Ok. Ok. Let’s just let the pictures do the talking…

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Ridz gets really excited looking at what’s on screen…

 

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Last minute set up. All systems go? Almost.

 

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Remember the game? Here are some screenshots.

Ok. Back to ‘trying’ to work…See ya there~!

Posted on: 09 Jun

Preparing for Broadcast Asia 2008

by Ridz under The Laboratory

4 comments

I figured I should write something about our upcoming participation in the event…

An event hosted by the Singapore Media Development Authority (MDA), Broadcast Asia 2008 will be held from the 17th to 20th June 2008 and we’ll be showcasing some of our stuff at the MDA Jewel Showcase Area.

The event draws broadcasters, production companies, animation houses, content owners and developers, computer graphics producers, online gaming developers and many more. It’s an interesting challenge for us to see how Widgeous can contribute to this industry because we’re such a fundamental technology (As in we’re a platform and so we’re focusing on the front-end).

So how is our presentation going to be different from our previous one at BarCamp? Well, the crowd is different. While Barcamp focused on developers, Broadcast Asia 2008 draws a totally different type audience. For one, I wonder how many people are actually even aware of the evolution of web technologies.

I suspect it’s going to be crucial for us to show how we can actually allow for great interaction between content providers (or their content itself) and their consumers. So what better way than to showcase how a simple technology like ours can increase game participation right? It’ll be participative. It’ll be entertaining. And maybe, just maybe, it’ll be completely addictive.

So yeah, other than the usual presentation and press kits that we’ll be passing around, we’ve decided to develop a simple text-focused game that will allow developers to see how Widgeous can make their games more portable. And as for the users, well, it’ll show you how you can play a game regardless of where you are.

What do you think of the approach?

Ok, I know you guys probably want to know more about the game itself but that’s something you’ll have to find out by going down for BCA. We’ll probably only release it on that day itself. =)